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Shift click crash alchemistry craft
Shift click crash alchemistry craft








shift click crash alchemistry craft

Gives Shift-8 (or *) priority when scrolling menus, instead of scrolling the map Screen from constantly resetting to the top.ĭisplays percentages on partially-consumed items such as hospital clothįixes reactions to produce gloves in sets with correct handedness ( Bug 6273) stop the rightmost list of the Positions page of the military Preserve list order and cursor position when assigning to squad, The current item (fully, in case of a stack), and scroll down one line.Īdds an option to hide designation priority indicatorsĪdds an option to clear currently-bound hotkeys (in the H menu)Īllows changing the priority of all goods in aĬategory when discussing an import agreement with the liaisonĪdds an option to toggle cook/brew for all visible items in kitchen preferencesĬhanges color of enabled items to green in kitchen preferencesįixes a layout issue with empty kitchen tabs ( Bug 9000)Īllows assigning more than 3 wheelbarrows to a stockpileĬolor squad candidates already assigned to other squads in yellow/green Makes Shift-Down in the Move Goods to Depot and Trade screens select Takes for stable-temp to stop updates again when equilibrium is disturbed. When updating from the environment temperature. Of item temperature is crossed in no more than specified number of frames

#SHIFT CLICK CRASH ALCHEMISTRY CRAFT UPDATE#

With this tweak, items made from cloth and leather will gain a level ofĪdds a job priority toggle to the jobs listĪllows the use of lowercase letters when saving embark profilesĭisplays a fertility indicator on nestboxesĪdds “Select all” and “Deselect all” options to farm plot menusįurther improves temperature update performance by ensuring that 1 degree Implements the “back” option when renaming a burrow,Īdds an option to butcher units when viewing cages with qįixes overlapping text on the “view agreement” screenįixes a crash in the work order contition material list ( Bug 9905).įixes the behavior of crafted items wearing out over time ( Bug 6003). Prevents labors that can’t be used from being toggled The contents separately from the container. The issue is that the screen tries to force you to select Works around Bug 6202, custom reactions with container inputs Prevents adamantine clothing from wearing out while being worn ( Bug 6481). Subcommands that persist until disabled or DF quits: adamantine-cloth-wear: Grabbing wagons results in some funny spam, then Grabbing draft animals fromĪ caravan can result in weirdness (animals go insane or berserkĪnd are not flagged as tame), but you are allowed to mark themįor slaughter. To them and they don’t show up in DwarfTherapist because the (humans, elves) can be put to work, but you can’t assign rooms Otherwise they will have their clothes set to forbidden etc).įorce selected unit to become a member of your fort.Ĭan be abused to grab caravan merchants and escorts, even if Really want to kidnap them, use ‘tweak makeown’ instead, Only works forĭwarves (or generally the player’s race in modded games).ĭo NOT abuse this for ‘real’ caravan merchants (if you Intended to fix bugged migrants/traders who stay at the Remove the resident/merchant flag from the selected unit.

shift click crash alchemistry craft

(almost certainly) it does not have the same effects like Potentially very dangerous - so use with care. Which do not show up in the engraving slab menu at all,Įven after using clear-missing. Remove the ghostly status from the selected unit and mark

shift click crash alchemistry craft

This allows engraving slabs for ghostly, but not yet Remove the missing status from the selected unit. natural pregnancies areģ00000 ticks for the current race and 200000 for everyone else Set how often in ticks the plugin checks for possible pregnancies It can still go over, but only in theĬause pregnancies now and schedule the next check Pregnancies toward the new population cap. Population booms as you go below the raised population cap, this plugin counts In order to make population more stable and avoid sudden Require PET or PET_EXOTIC tags in order to reproduce. Removing the second restriction and removing or raising the first. In vanillaĭF, pets will not reproduce unless the population is below 50 and the number ofĬhildren of that species is below a certain percentage. Allows you to remove or raise the pet population cap.










Shift click crash alchemistry craft